Multiplayer
Build in the same scene at the same time. You see who is here and what they are working on, and their name appears on anything they are editing, so nobody overwrites anybody.
MultiplayerVRBlender
Coplanar turns Blender into a multiplayer VR workspace where you can build together, from a headset or a desktop.
Open source. Built at Cal Hacks 13.
Why Coplanar
Build in the same scene at the same time. You see who is here and what they are working on, and their name appears on anything they are editing, so nobody overwrites anybody.
Put on a Quest and your model sits on a table in your room at true size. Walk around it, grab it and shape it with the controllers.
Every edit happens in Blender itself. It is your real project file with native Undo, Redo and Save, not a copy and not a viewer.
Two seats, one model
Modeling, for real
Coplanar edits actual meshes. Select, push and cut geometry from the headset with the same operations a desktop modeler uses, and with the same precision.
Grab and place anything, or slide along an axis.
Turn by hand or by exact degrees.
Resize uniformly or per axis.
Pull new geometry out of a face.
Shrink a face inward to add detail.
Soften hard edges into chamfers.
Add an edge loop exactly where you need it.
Cut your own lines across faces.
Type numbers when eyeballing is not enough.
The live Blender window, clickable, right in VR.
Blender's own history, shared by everyone.
Write the real .blend from any seat.
Voice
Coplanar knows what is in your scene and what you have selected, so you can talk the way you would to a teammate. Quick requests like “make this twice as tall” just happen. Bigger ideas come back as a step by step modeling plan that you review before anything changes.
Example request: “Turn this cube into a lantern. Taper the top, add a cap and a couple of bands around the middle.”
Plan 6 steps
Not a viewer
Every change is a step in Blender's own Undo history, no matter who made it or which seat it came from.
Save from the headset, then open the same .blend at your desk tomorrow. Every edit is right where you left it.
The headset and every teammate send their edits into one Blender scene, so there is a single source of truth and no copies to reconcile.
Sessions
SpacetimeDB coordinates who is in the session and who is editing each object. It also connects teammates on different networks, so your collaborator's Blender can join from home while you model in the headset.
Made for small teams that make things
One person roughs out the shape in VR while another refines edges and numbers in Blender, in the same pass.
Check proportions where they matter, standing next to the model, and fix what you see on the spot.
Your teammate does not need to be in the room. They join the session from their own Blender, wherever they are.
Get started
Coplanar is open source. The Blender add-on, the Quest app and setup instructions all live in the GitHub repository.
Blender 5.2 on a Windows PC, with the Coplanar add-on enabled.
A Meta Quest 3S connected with Link runs the Coplanar VR app.
A teammate joins the session from Blender on their own computer.